Click to create a ball. Move and click to throw it. Keep clicking to create too many of them.
Too many balls is a test for framerate control in the case of heavy graphics rendering load. This is inteded as a demo
of frame skipping techniques to ensure proper game control and rendering even in the case where many of the intended
frames must be skipped.
The mechanics of how this is done are discussed
here.
View source to see how this is implemented here. The engine is available for public use, with exceptions noted
in the source comments.